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Ronin Games by Marion G. Harmon

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Ronin Games

Wearing the Cape (Book 5)

Publisher
Tantor Media, Inc
Publish Date
30 September 2019
Run Time
9 hours 14 minutes
Format
Audiobook
$13.95

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What to expect

Astra has returned to Chicago and the everyday life of a cape: getting kittens out of trees, training, aiding the city's emergency first-responders, training, doing public relations events, training, and the occasional superhero v. supervillain fight that threatens to level neighborhoods or at least set them on fire.



Then Astra takes a hard hit during a fight and very briefly finds herself somewhere else, somewhere she's only been before in dreams and in the company of Kitsune, a shape-shifting trickster fox. Astra's friends learn she is under the increasing influence of an otherworldly realm they know absolutely nothing about, and that she may even be drawn permanently into it. If they hope to stop it from happening, they must find Kitsune before it's too late.



But to find Kitsune they must go to Japan, and since Japan doesn't allow unsanctioned entry to foreign capes everything depends on secrecy. With no allies, few assets, and surprises at every turn, winning requires rewriting the rules and playing their own game. A ronin game.

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Details

Author
Marion G. Harmon
Narrator
Caitlin Kelly
Duration
9 hours 14 minutes
Release Date
30 September 2019
ISBN
9781515943655
Format
Audiobook
Publisher
Tantor Media, Inc
Genre
Children’s / Teenage fiction: General fiction, Children’s / Teenage fiction: Action and adventure stories, Children’s / Teenage fiction: Science fiction

Synopsis

Astra has returned to Chicago and the everyday life of a cape: getting kittens out of trees, training, aiding the city's emergency first-responders, training, doing public relations events, training, and the occasional superhero v. supervillain fight that threatens to level neighborhoods or at least set them on fire. Then Astra takes a hard hit during a fight and very briefly finds herself somewhere else, somewhere she's only been before in dreams and in the company of Kitsune, a shape-shifting trickster fox. Astra's friends learn she is under the increasing influence of an otherworldly realm they know absolutely nothing about, and that she may even be drawn permanently into it. If they hope to stop it from happening, they must find Kitsune before it's too late. But to find Kitsune they must go to Japan, and since Japan doesn't allow unsanctioned entry to foreign capes everything depends on secrecy. With no allies, few assets, and surprises at every turn, winning requires rewriting the rules and playing their own game. A ronin game.

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