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Digital Audiobook
Smack Dab in the Middle of Maybe by Jo Watson Hackl

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What to expect

Eleven days. Thirteen clues. And one kid who won't give up. Smack Dab in the Middle of Maybe is "part treasure hunt, part wilderness adventure, and all heart" (Alan Gratz, New York Times bestselling author of Refugee).



How far would you go to find something that might not even exist?



All her life, Cricket's mama has told her stories about a secret room painted by a mysterious artist. Now Mama's run off, and Cricket thinks the room might be the answer to getting her to come back. If it exists. And if she can find it.



Cricket's only clue is a coin from a grown-over ghost town in the woods. So with her daddy's old guidebook and a coat full of snacks stolen from the Cash 'n' Carry, Cricket runs away to find the room. Surviving in the woods isn't easy. While Cricket camps out in an old tree house and looks for clues, she meets the last resident of the ghost town, encounters a poetry-loving dog (who just might hold a key to part of the puzzle), and discovers that sometimes you have to get a little lost . . . to really find your way.

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Details

Author
Jo Watson Hackl
Narrator
Tiffany Morgan
Duration
4 hours 9 minutes
Release Date
25 February 2020
ISBN
9781705208700
Format
Audiobook
Publisher
Tantor Media, Inc
Genre
Children’s / Teenage fiction: General fiction, Children’s / Teenage fiction: Crime and mystery fiction, Children’s / Teenage fiction: Family and home stories, Children’s / Teenage personal and social topics: Families and family members, Children’s / Teenage fiction: Family and home stories, Children’s / Teenage personal and social topics: Families and family members

Synopsis

Eleven days. Thirteen clues. And one kid who won't give up. Smack Dab in the Middle of Maybe is "part treasure hunt, part wilderness adventure, and all heart" (Alan Gratz, New York Times bestselling author of Refugee).How far would you go to find something that might not even exist?All her life, Cricket's mama has told her stories about a secret room painted by a mysterious artist. Now Mama's run off, and Cricket thinks the room might be the answer to getting her to come back. If it exists. And if she can find it.Cricket's only clue is a coin from a grown-over ghost town in the woods. So with her daddy's old guidebook and a coat full of snacks stolen from the Cash 'n' Carry, Cricket runs away to find the room. Surviving in the woods isn't easy. While Cricket camps out in an old tree house and looks for clues, she meets the last resident of the ghost town, encounters a poetry-loving dog (who just might hold a key to part of the puzzle), and discovers that sometimes you have to get a little lost . . . to really find your way.

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