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Digital Audiobook
You've Been Played by Adrian Hon

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You've Been Played

Narrator
Damian Lynch
Publisher
Hachette Audio
Publish Date
20 September 2022
Run Time
9 hours 49 minutes
Format
Audiobook
$13.95

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What to expect

How games are being harnessed as instruments of exploitation—and what we can do about it 

Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.

Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

Critics Review

  • "You’ve Been Played is the urgent wake-up call we need to the dangers of the gamification run amok, where manipulation masquerades as fun and politics and profit are the only real winners. Essential reading for lovers of games, human freedom, and anyone who still believes that playing should be fun."
     —David Sax, bestselling author of The Revenge of Analog

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Details

Author
Adrian Hon
Narrator
Damian Lynch
Duration
9 hours 49 minutes
Release Date
20 September 2022
ISBN
9781668611760
Format
Audiobook
Publisher
Hachette Audio
Genre
Information technology industries, Computer games / online games: strategy guides, Impact of science and technology on society

Synopsis

How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

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